![]() What is the performance of 1010102 vs. ![]() Is float or half float more performant for 8-bit texture lookup?.What cache levels do textures remain compressed/decompressed?.What depth buffer format provides the best performance?.What is the effect on LRZ if discard/clip is used?.Can LRZ buffers and visibility streams be stored and reused?.What is the behavior on dynamic branching in fragment shaders?.Best single pass stereo? Texture array? Need GS?.Which has better performance, alpha test vs alpha blend?.What is the performance of user clip planes?. ![]()
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